AI Insights · Timothy · October 2025
Top 5 Vikings Games Performance in Egypt Q3 2025
Explore the performance trends of the top Vikings-themed games on a unified platform in Egypt during Q3 2025, focusing on downloads, revenue, and active users.
During the third quarter of 2025, the performance of Vikings-themed games in Egypt showcased a variety of trends across downloads, revenue, and active user metrics.
Viking Rise from IGG Singapore Pte. Ltd. saw a notable fluctuation in weekly revenue, peaking at approximately $876 in early July before gradually declining to $324 by the end of September. Downloads experienced a decline from 7.1K at the start of the quarter to 965 by the end. Weekly active users decreased steadily from 20.5K to 10.5K.
Vikings: War of Clans PvP by Plarium LLC experienced a significant spike in revenue, reaching $1.9K in late July, followed by a steady decline. The game maintained a consistent but low number of active users, starting at 322 and ending at 255.
Vikingard from Orienjoy International Company Limited showed a modest increase in revenue towards the end of the quarter, reaching $103. Downloads fluctuated, starting at 312 and ending with a slight rise to 68. Active users remained relatively stable, closing the quarter at around 3.6K.
Vinland Tales: Viking Survival by Colossi Games Ltd had minimal revenue activity, with a brief increase to $134 in July. Download numbers were low, with a maximum of 10 in early August.
Bad North: Jotunn Edition from Raw Fury had sporadic revenue and download numbers, with revenue peaking at $21 in September and downloads remaining below 10 throughout the quarter. Active users hovered around the low twenties.
These insights are provided by Sensor Tower, where more detailed data and analysis are available.